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On approche du but
Pour ceux que ça intéresse je vous met ci dessous la release note de l'alpha15 qui ne devrait plus tarder a pointer le bout de son nez.Ça promet vraiment du lourd.Le tout en anglais.
Hey Survivalists,
Here are the release notes for the upcoming Alpha 15 release. We know you folks like to read them beforehand so we’re releasing it early. If you’d like to participate in testing an early experimental version, please go to our forums news and announcements to learn how.
This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful.
For a complete list of Alpha 15 release notes read on!
Alpha 15 Official Release Notes!
Navezgane world updates
New Distant Terrain feature renders terrain over 1 kilometer away.
Almost 2 square kilometers of new explorable space has been unlocked
New highly embellished height map with huge mountains in every biome
New giant desert canyon
Over 19 new locations have been added to Navezgane:
5 new unique Trader Settlements
Grand Ostrich Hotel
2 new roadside hotels
Football stadium
Auto Parts Store
New hidden bomb shelter
Oil refinery
Funeral Home
Prison
Red Mesa Government Installation
Indian Cliff Dwellings (Canyon)
Canyon gift shop and scenic overlook
2 new bars
Random Gen Worlds 3.0
We’ve greatly improved random gen with many improvements and additions including:
New RG Distant Terrain
New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.
Journal Tip System
A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.
Trader and Economy System
We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement.
The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.
Vending Machines
There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory.
NPCs can purchase from your rented vending machine so it’s wise to keep it well stocked and not mark up the items too high. If you buy your own vending machine it’s wise to put it in your land claim area as other players with effort can destroy them and steal your goods. Use these at your own risk as vending machine raiding ‘griefing’ will be possible. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions.
Blood Moon Horde Party System
We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.
Blood Moon Dynamic Difficulty
We have also added a Blood moon horde dynamic difficulty system. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. These things work together to output a game stage number or dynamic difficulty number for each party.
Higher game stage numbers have harder enemies F.E. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies. Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16.
Improved Farming
We’ve improved the farming adding fertilizer and 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. The soil can be improved and depending on it’s quality, grown crops will yield a greater harvest. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient.
Chemistry Station
We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources. Advanced recipes are limited to the chemistry station.
New UMA Zombies
We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates.
Fallen Soldier Zombie (Found at Army and Government Installations. Notable loot includes firearms and military gear)
Hazmat Male and Female Zombies (Found at Army and Government Installations. Notable loot includes hazmat gear and technical supplies)
Zombie Biker (Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts)
Zombie Stripper (Found at bars. Notable loot includes cash and drugs)
Utility Worker Zombie (Found at Utility and Factory locations. Notable loot includes mining helmets, metal resources, calipers and more)
Team Z Player Football Zombie (Found at Football Stadiums. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests)
Motivated Cheerleader Zombie (Found at Football Stadiums. Notable loot includes treasure maps and challenge quests)
Miner Zombie (Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite)
Zombie Cowboy (Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons)
Zombie Farmer (Found near Barns and crops. Notable loot includes tools crops and seeds)
Skater Punk Zombie (Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.)
Hungry Female Zombie (Found in general spawns. General zombie loot.)
Walker Male Zombie (Found in general spawns. General zombie loot.)
Risen Woman Zombie (Found in general spawns. General zombie loot.)
Experience, Progression and Skill Changes
The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level 200.
Weapon and armor skills will now increase faster.
Experience from action skills like mining is no longer capped when the skill reaches 100. It may not be much but you will always gain some XP while harvesting resources.
With a crafting skill of 100 you can craft Quality Level 500 items.
To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.
Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is.
Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.
The Steel Smithing perk now has multiple (but pricey) levels where you can acquire recipes for items that are usually only found and harvested.
Sign Creation System
Players can craft, place and add custom text on small medium and large signs made of wood. Sizes are 1×1, 1×3 and 2×5
Localization
We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab. In Steam Right click on 7 Days/properties/language select your language. Note: The main menu and post alpha 14 new or changed text will only appear in English which will be updated in future releases.
Steam Achievements
We have added a ton of Steam achievements some of which are secret.
Improved Ore Veins and Mining
We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations.
Workbench Improvements
We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench.
Backpack and Container Sorting
We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly.
New Recipes
There are over 80 new recipes including a Chemistry Station, Beer, Snowberry Juice, Player Made Signs, Draw Bridges, Garage Doors, Arrow Slits, Wooden and Metal Catwalks, Railings and Stairs and switchable lights. Note: Some recipes can only be crafted at the new Chemistry Station or improved Workbench and some are only unlocked by purchasing a related perk.
Adobe White Arrow Slit
Awning Red Corner Full
Awning Red Corner Inside
Awning Red Corner Round
Awning Red Corner Round Top
Awning Red Gable
Awning Red Pyramid
Burning Barrel
Ceiling Light (Switch)
Ceiling Light 02 (Switch)
Cobblestone Arrow Slit
Cobblestone Frame Full Corner
Cobblestone Frame Inside Corner
Cobblestone Frame Pillar 100
Cobblestone Frame Pillar 50
Cobblestone Frame Plate
Cobblestone Frame Pole
Cobblestone Frame Stairs
Cobblestone Frame Wedge
Cobblestone Frame Wedge Tip
Concrete Arrow Slit
Concrete Corner Round Top
Concrete Corner Round
Concrete Support
End Table
End Table Lamp
Flagstone Arrow Slit
Garage Door Metal
Industrial Light (Switch)
Metal Trussing Ramp
Porch Light (Switch)
Reinforced Double Drawbridge
Reinforced Drawbridge
Scrap Iron Arrow Slit
Scrap Iron Frame Wedge Tip
Street Light (Switch)
TV
TV Large, Left
TV Large, Right
Wood 1/2 Block
Wood Arrow Slit
Wood board stairs
Wood Board Stairs With Railing
Wood Catwalk
Wood Catwalk Corner
Wood Catwalk Wedge Corner Railing
Wood Catwalk With Railing
Wood Railing
Wood Wedge Tip
Mining Helmet
Beverage Cooler
Cooler
Lockers
Aloe Vera Seed
Chrysanthemum Seed
Hop Seed
Mushroom Spores (Seed)
Yucca Seed
Beer
Moldy Bread
Snowberry Juice
Candy Tin Can
Car Air Filter
Dirt Fragment
Electrical Parts
Electronic Components
Fertilizer
Flashlight
Hub Cap
Scrap Cable
Scrap Plastics
Snowball
Snowberry Extract
Spring
Sign (C)old Beer
Wooden Sign 1x1m
Wooden Sign 3x1m
Wooden Sign 5x2m
Snow
Nailgun
Cooking Pot Mine
Scrap Log Spike Frame
Chemistry Station
New Items (Lootable/Harvestable/For Sale)
We have added many new items you can get by looting, harvesting or purchase from traders.
Nailgun Schematic
Tasting And Brewing
Black Baseball Cap
Black Cowboy Boots
Black Goth Boots
Black Goth Pants
Black Hooded Sweatshirt
Black Jacket
Black Leather Duster
Black Leather Hood
Black Press Boy Cap
Black Shades
Black Shorts
Black Skirt
Blue Baseball Cap
Blue Hooded Sweatshirt
Blue Press Boy Cap
Blue Shorts
Blue Skirt
Brown Baseball Cap
Brown Hooded Sweatshirt
Brown Press Boy Cap
Brown Shorts
Brown Skirt
College Jacket
Cowboy Boots
Green Baseball Cap
Green Hooded Sweatshirt
Green Press Boy Cap
Green Shorts
Green Skirt
Heavy Bandit Boots
Heavy Bandit Chest Armor
Heavy Bandit Gasmask
Heavy Bandit Gloves
Heavy Bandit Leg Armor
Overalls
Red Baseball Cap
Red Hooded Sweatshirt
Red Press Boy Cap
Red Shorts
Red Skirt
Running Shoes
Strong Glasses
White Football Jersey
White Hooded Sweatshirt
White Jacket
White Press Boy Cap
White Shorts
White Skirt
ZU Football Helmet
Aloe Vera Plant
Aloe Vera Seed
Chrysanthemum
Chrysanthemum Seed
Corn Plant Random (Harvestable)
Cotton
Goldenrod Flower
Hop Plant (Harvestable)
Hop Seed
Hops Flower
Mushroom Spores (Seed)
Snowberry
Snowberry Plant (Harvestable)
Yucca Seed
Mega Crush
Snowberry Juice
Yucca Cocktail
Dirt Fragment
Electrical Parts
Electronic Components
Fertilizer
Gold Nugget
Mechanical Parts
Old Cash
Raw Diamond
Raw Iron
Scrap Plastics
Silver Nugget
Snowball
Snowberry Extract
Steel Polish
Nailgun Frame
Nailgun Parts
Nailgun Receiver
Rechargeable Battery
Diamond Deposit
Gold Ore
Silver Ore
New Creative Block Shapes
We have also added many new block shapes for the creative builders to use.
Adobe White Arrow Slit
Arrow Slit
Awning Green Corner Round Top
Awning Red Corner Round Top
Awning Tan Corner Round Top
Bar Stool
Brick Corner Round Top
Ceiling Light (Switch)
Ceiling Light 02 (Switch)
Cobblestone Arrow Slit
Cobblestone Frame Full Corner
Cobblestone Frame Inside Corner
Cobblestone Frame Pillar 100
Cobblestone Frame Pillar 50
Cobblestone Frame Plate
Cobblestone Frame Pole
Cobblestone Frame Stairs
Cobblestone Frame Wedge
Cobblestone Frame Wedge Tip
Cobblestone Full Corner
Cobblestone Inside Corner
Cobblestone Pillar 100
Cobblestone Pillar 50
Cobblestone Plate
Cobblestone Pole
Cobblestone Wedge
Cobblestone Wedge Tip
Concrete Arrow Slit
Concrete Corner Round Top
Concrete Corner Round
Corrugated Metal Corner Round
Corrugated Metal Corner Round Top
Draw Bridge
Fertilized Farmland
Flagstone Arrow Slit
Forest Flower
Forest Grass Diagonal
Furnace Door, Open
Garage Door Metal
Garage Door Metal v2
Green Drawer, Open
Green Rusty Metal Corner Round Top
Green Rusty Metal Wall Ramp
Hubcap (No Mine)
Industrial Light (Switch)
Loudspeaker
Metal Catwalk
Metal Catwalk Corner
Metal Catwalk Wedge Corner
Metal Catwalk Wedge Corner Railing
Metal Catwalk With Railing
Metal Railing
Metal Reinforced Wood Arrow Slit
Metal Sheet Random (POI)
Metal Stairs
Metal Stairs With Railing
Metal Trussing Ramp
Mobile Spotlight (POI)
Mortician’s Drawer, Open
Mushrooms (Harvestable)
Porch Light (Switch)
Red Metal Corner Round Top
Reinforced Concrete Arrow Slit
Reinforced Concrete Corner Round
Reinforced Concrete Corner Round Top
Reinforced Double Drawbridge
Reinforced Drawbridge
Reinforced Scrap Iron Arrow Slit
Reinforced Scrap Iron Wedge Tip
Reinforced Wood Arrow Slit
Reinforced Wood Metal Wedge Tip
Reinforced Wood Wedge Tip
Rusty Iron Corner Round
Rusty Iron Corner Round Top
Scrap Iron Arrow Slit
Scrap Iron Frame Wedge Tip
Scrap Iron Wedge Tip
Stainless Steel 1/2 Block
Stainless Steel 1/4 Block
Stainless Steel 1/8 Block
Stainless Steel Arrow Slit
Stainless Steel Block
Stainless Steel Corner Round
Stainless Steel Corner Round Top
Stainless Steel Full Corner
Stainless Steel Inside Corner
Stainless Steel Pillar 100
Stainless Steel Pillar 50
Stainless Steel Plate
Stainless Steel Plate Centered
Stainless Steel Pole
Stainless Steel Pyramid
Stainless Steel Ramp
Stainless Steel Ramp Corner
Stainless Steel Stairs
Stainless Steel Support
Stainless Steel Wedge
Stainless Steel Wedge Tip
Steel Arrow Slit
Steel Corner Round
Steel Corner Round Top
Street Light (Switch)
Trader Spawn Block
White Metal Corner Round Top
White River Flagpole
Wood Arrow Slit
Wood Board Stairs With Railing
Wood Catwalk
Wood Catwalk Corner
Wood Catwalk Wedge Corner
Wood Catwalk Wedge Corner Railing
Wood Catwalk With Railing
Wood Railing
Wood Shingles Corner Filler
Wood Shingles Ramp Corner
Furnace
Green Drawer
Mortician’s Drawer
Player Vending Machine
Vending Machine
Vending Machine Rental
Diamond Deposit
Gold Ore
Silver Ore
Cooking Pot Mine
Scrap Log Spike Frame
Chemistry Station
Added
Added: To optimize framerate and give players a chance to loot zombie corpses. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.
Added: water_emerge sounds and entry in sounds.xml
Added: Launcher on Windows, allows switching 32/64 bit engine as well as a few other options
Added: Wood and glass items can be scrapped
Added: Workstations can be disassembled with a wrench
Added: Blood Draw Kit has a side-effect
Added: control keys to modify god mode and free camera speeds using keyboard -/+ keys
Added: heavy bandit armor items
Added: new male hairstyles
Added: weeds, cinder blocks, small rocks, cracks, and an occasional old tire to roads
Added: Heavy bandit armor is equal to iron armor, armor name keys and description added
Added: New eyeball specular texture
Added: Water Particle Limiter in Video Option
Added: sawing sound when placing wood frames
Added: Animation for climbing ladders
Added: Missing (new) stairs variant Added: so all upgrade paths are consistent.
Added: Items and schematic for nailgun parts and some advanced resources
Added: Cooking pot mines
Added: Console output can be scrolled with PageUp / PageDown
Added: Directional thunder & lightning
Added: You can scrap stone tools or leftover concrete/brick blocks
Added: Bleedout buff audio hookup to code, internalBleeding & bleeding
Added: Stunned buff audio code
Added: Stunned audio filter
Added: Blood moon lighting
Added: default eyebrow to male and female bases
Added: Player Exp from killing entities
Added: 6 new maple forest grasses to maple forest.
Added: console comands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer
Added: Snowberry harvesting, crafting and effects
Added: new broken highway section to the wasteland decoration
Added: rough cut wood texture
Added: console commands GetGameStats and SetGameStat
Added: eyeliner, eyeshadow, blush, goth eyeshadow and lipstick to female characters
Added: land mines to the wasteland.
Added: commandline argument “-noeac” to disable EAC on Linux/OSX clients
Added: Gunpowder recipe for the workbench
Added: Any kind of food heals you now.
Added: library to school
Added: Command “teleport” which acts on the player issuing the command
Changed
Changed: Added dtx1 and 5 compression to all atlases as an optimization. Deleted unused water textures
Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance
Changed: overlays may now use named colors such as skin, eye, hair
Changed: UMA creation refactored into one class for all UMA generation
Changed: Body sliders Changed/removed, now muscle and weight control the body proportions
Changed: Adjusted alpha cutout to reduce see through hair and baldness
Changed: Hide poncho now hides chest armors to fix flipping issues
Changed: Metal items and armor are more expensive making repair more viable.
Changed: Rockets now require fuel.
Changed: Default placement rotations of stairs, corners, etc. are now consistent.
Changed: Updated uma standard shader to look identical to standard (specular setup) the artists use so that in game art looks correct
Changed: Removed import animations flag from some clothing models
Changed: values of uma hair shader to match standard shader specular setup
Changed: Deleted old beard textures
Changed: Assigned new beard textures to bearded characters
Changed: Removed color from ball cap so it can be colored in game better and white hats are possible
Changed: Tribal tattoo is white so it can be colored now
Changed: Characters now use the standard shader for eyes which reduces draw calls
Changed: Hair now has working specular
Changed: Planted and decorative tree stages / resources cleaned up
Changed: TNT can be picked up
Changed: Adjusted some holster transitions to reduce sideways guns
Changed: Default color of jeans for male and female custom characters
Changed: Adjusted player editing menu probe intensity and color
Changed: Players eyes were too bloodshot
Changed: Removed stone-tipped crossbow bolts.
Changed: A workbench is required to craft steel tools, and other advanced items.
Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.
Changed: Damage on mining tools adjusted.
Changed: Iron ore is not as soft any more.
Changed: Auger and chainsaw do not break as quickly and are more competitive overall.
Changed: The claw hammer is the “iron” upgrade to the stone axe and only requires a forge.
Changed: The wrench is a steel tool, repairs faster than the hammer and can disassemble things.
Changed: Dirt and snow Changed: to granular drops.
Changed: The concrete mixer is made in the workbench but does not require a skill.
Changed: Item and block prices, second pass.
Changed: All red clothing items to a unified tone
Changed: Improved SpawnScouts command
Changed: Scaled characters to fit our new skinny weight.
Changed: Adjusted a few heights of characters.
Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass
Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase
Changed: Updated rope texture for cobblestone frames.
Changed: Gain level Exp on skill cap
Changed: Beer is now brewed with a brewery station. Beer is no longer another flavor of coffee, it prevents you from being stunned and gives you unlimited stamina for 60 seconds.
Changed: Zombies spawn from a sleeping position and stand up
Changed: All trees are now defined as multiblocks and support blocks up to likely heights
Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. (except for Board Stairs without railing)
Changed: The nailgun is now an assembled gun.
Changed: Small spikes redesigned
Changed: Updated snowy grass and wasteland brown grass
Changed: Land mines are more powerful, create no chain-reactions, and do almost no terrain damage
Changed: F-keys cannot be bound to actions
Changed: Console key is F2 now
Changed: The “burning” buff from stepping on a campfire ends quickly after stepping off the fire
Changed: Cacti do less damage than big mean spike traps
Changed: The bleeding effect from traps is more informative and does not linger as long
Changed: Cloth blocks like awnings will prevent fall damage
Changed: Log spikes brought in line with block upgrade costs and paths
Changed: CPU optimization on crop and tree growth timers
Changed: Cement mixers and workbenches do not emit heat
Changed: Trees do not grow to full size if planted on meager ground like in a desert or wasteland
Changed: Craftable biome-specific earth blocks unified and they grow appropriate grass types
Changed: Snow is no fertile ground
Changed: The burnt forest isn’t as hot
Changed: Water cools you down a lot more. Beware of getting wet in the cold areas. It should cool you off in the desert now though.
Changed: Dry temp cutoff based on outside temp not core temp.
Changed: More balancing of all explosives.
Changed: Ores and boulders drop iron fragments that need to be scrapped or smelted
Changed: All basic metal resources have a weight of 1. This means a lot of numbers Changed: so please keep an eye on crafting, harvest or upgrade amounts.
Changed: Crossbows require forgedIron to craft so this is also the repair material
Changed: Crafting stations (blocks) do not stack
Changed: Painkillers make you immune to stuns but cost more hydration
Changed: Beds and mattresses prevent falling damage
Changed: Updated mipmaps and textures art to reduce distant tiling of terrain textures
Changed: desert grass sun spectrum and pine forest sun spectrum
Changed: No longer “ending” horde spawns on logout after 30 zombies arrive. The 12 hour timeout will catch the case where people logoff and relog, also this punishes leaving during a horde since the horde starts over when you rejoin.
Changed: Avoiding too much memory allocations on dedi: clearing chunk pools when a player disconnectes
Changed: Armor skills increase much faster. This should be workable now.
Changed: Allow commands to have default permission levels
Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit
Changed: Hitmask properties for thrown items
Changed: Road decorations to fix multi texture blending problems.
Changed: Grass sub biome in pine forest to dirt sub biome, added hollowed out trees to them
Changed: Added wild grass growing to country dirt roads
Changed: Removed asphalt cracked textures as all asphalt is now cracked everywhere
Changed: The fog of war of 4 instead of 2 chunks are now uncovered around the player.
Changed: Updated green rusty metal, red rusty metal, brown and green tile floors.
Changed: asphalt, forest ground, barnwood textures
Changed: XUI Bindings are now case sensitive.
Changed: Choosing Random Gen from new game will use RWG 5
Changed: Can no longer pick up land mines once placed. In the future there might be a disarm mini game like lockpicks
Changed: Started adding border mountains to the plains and a few rock spires
Changed: Wasteland sub biomes are now dead grass instead of dirt
Changed: burnt forest sub biomes to dead grass
Changed: wasteland dirt sub biomes to dead grass
Changed: cotton harvest/repair events and recipes to the new harvested items
Changed: Commercial door 3 is prepared for removal of art assets
Changed: Reduce Collider allocations in ApplyExplosionForce.FixedUpdate
Changed: Updated cone with a new shape that has smooth shading
Changed: Aloe plant model.
Changed: Yucca plant model.
Changed: Wood spikes now use rough cut wood texture for non-upgraded ones
Changed: Adjusted enemy audio repeat rates (slower) and loudness (eg. alert vs roam).
Changed: Reduced range and intensity of water particle audio so it doesn’t mask other sounds so much
Changed: Adjusted animal and zombie volume ranges so you can hear them squeal loud enough when you hit them or when they agro you
Changed: Change upgrade path of whiteSidingWoodPanelBurnt1-3
Changed: Spotlights can now be switch on/off in the game
Changed: Light optimization pass for intensity, range, and overlap
Changed: Emma has new hair
Changed: Dirt sub biomes in the pine forest don’t stand out as much on the map
Changed: All “new” stairs have a flag that should help zombies path over them.
Changed: Yucca plant harvesting Changed: to Yucca fruits
Changed: Stone tools require more small rocks but picking up rocks gives you 2 per
Changed: Economy balancing
Changed: Updated Maria character preset to be more appealing
Changed: New sounds hooked up for garage doors
Changed: Adjusted blood moon and snow fog
Changed: Set hornet wing to better alpha values. (Not working on fog yet)
Changed: Increased rain epicness (drop count, opacity, stretch)
Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting
Changed: Updated curb wasteland textures
Changed: Sub biome in the forest blends better with main biome vegetation
Changed: Updated cotton flower art
Changed: Wooden club + shiv are not repairable and break after use. Repairable weapons or tool do not.
Changed: Updated plains biome art
Changed: Fixed the AudioSource the announcement sounds were pointing to.
Changed: Made garage door sounds louder.
Changed: Forest can randomly be a little colder.
Changed: Wasteland now has extreme temperatures.
Changed: Clothing rebalanced for temperature and wetness protection (details in XML.txt)
Changed: Zombie kill XP and level XP rebalanced. You can make level 2 by “only” killing 8 easy zombies. At level 60 you need 12.
Changed: Made vending sounds louder.
Changed: Made plant pick sfx louder.
Changed: Biome ore distribution rebalanced
Changed: Increased probability and value of precious ore blocks
Changed: Updated the chemistry station recipe to better reflect the block model
Changed: In loot or on traders you can find better items than what you can craft yourself
Changed: Separated “music” from sound effects in environment audio (stingers vs. natural sounds like owls hooting). The audio options slider for music should now affect these.
Changed: Smooth audio volume fade added for indoor/outdoor enclosure volumes (eg. hear rain quieter when you’re indoors)
Changed: If more than 50 items are dropped on a chunk, delete the oldest until there are only 50 again.
Changed: Improved snow shader, cobwebs blend with fog, lighting transitions and shadow transitions throughout the day/night, and increased moon’s sprite brightness
Changed: Rebalanced skill gain. Repairing items and using weapons gets you noticeable increases.
Changed: Assigned AudioSource_Default to the correct AudioSource per category.
Changed: Adjusted crafting perk costs like for concrete
Changed: Raised ambient in the mixer
Changed: Raised impacts and reduced menu sounds.
Changed: Made red and green maples more saturated
Changed: Footstep volumes increased when entity is running, including self
Changed: Blunderbuss is better early on but does not get that much better at high QL. Go get a shotgun.
Changed: Crossbow + Blunderbuss are “medieval era” weapons and require no workbench or wrench.
Changed: All biped corpses (excl chickens) decay in 45s. Others 300s. Their loot moves to the gore block.
Changed: Optimized tree texture compression
Changed: Optimized campfire and forge particles, added Light LOD cutoff for their light sources.
Changed: Reduced weapon switch time in third person. Masked gunjoint in idle animation to reduce guns rotating sideways when switching. Removed idle states in weapon switching so weapons transition without a “middle man” animation influencing them.
Changed: Make ladders stickier
Changed: Made density verification check a bit less hard (density < 0 and none terrain is now allowed). Was a request from the modder
Changed: Increased zombie cop and feral block damage
Changed: Updated blunderbuss, AK-47 and chainsaw art
Changed: Huge update to forest art
Changed: Updated stone texture
Changed: All terrain textures tile every 8 meters instead of every 4, this helps texture tiling on distant terrain
Changed: Buffs can play auto-gender pain or hit sounds
Changed: Updated curb grass and asphalt to match new terrain grass
Changed: Tweaked blood moon visuals
Changed: Adjusted plains fog/sky
Changed: Non threaded HubCellData pregeneration updated to work like the threaded version
Changed: Dedicated servers now use the non threaded HubCellData pregeneration
Fixed
Fixed: rendering issues on Linux/Mac
Fixed: A falling block’s “stick” event replaces any partial block
Fixed: Servers don’t save time on crash/improper shutdown
Fixed: Player cannot jump in shallow water during crouching
Fixed: Plantfiber and leather hood are rigged to eyes.
Fixed: SWAT helmet clips through female head
Fixed: Jumping animation is glitching when character is in idle state
Fixed: Moon alpha
Fixed: Client’s wellness resets to 100 when their character dies,
Fixed: Minibike horn too quiet
Fixed: Number defining Nailgun’s quality is not placed centrally.
Fixed: Minibike causing insane damage to players, once it was hit by spikes
Fixed: Queued tooltips and sounds display after quitting and starting a different game.
Fixed: Medicine skill effects do not show on items or buffs
Fixed: Tracking waypoint does not work properly.
Fixed: Debug string zombie name in description of “I’m a Lumberjack an I’m Okay” challenge.
Fixed: Removed blood splatter on respawn
Fixed: Perk level 0 so that a perk displays what it currently does before you buy it
Fixed: Ballcap uses faceted lighting
Fixed: Bad UV’s on vertical low quality water
Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
Fixed: Environment – Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike.
Fixed: Sounds pause when game is paused
Fixed: Wood Log Spike’s collider is too big
Fixed: Not able to jump on block while in water
Fixed: Changing music volume in settings is not smooth between 0-100%
Fixed: Underwater soundFX
Fixed: Ranged gunshot sound played when game starts if equipped
Fixed: Movement fade removed from non-weapon crosshair
Fixed: Unnecessary prompt when trying to disassemble weapon on reloading.
Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
Fixed: Yucca Plant have low quality textures and strange rotation problems.
Fixed: FP – UI – Buffwindow disappears when clicking on buff after inspecting item.
Fixed: Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu.
Fixed: Minibike’s name does not update
Fixed: Grammatical error in Raphael’s Treasure Map quest
Fixed: Misleading Buckshot description
Fixed: Breath Hold Attribute is not mentioned is Athletics Skill description
Fixed: Typo in “Nail some chicks” challenge description
Fixed: Typo in “Nurse you back to health” challenge description
Fixed: Missing space in “Nail some chicks” challenge description
Fixed: Missing skill in the Leather Tanning book description
Fixed: CORN BREAD and MOLDY BREAD float above character’s hand
Fixed: Redundant dot in Iron Leg Armor text
Fixed: Glow around player when fog is in transition
Fixed: Audio base volume on object types
Fixed: Moon cycle
Fixed: Wood Poles Can Block Zombies
Fixed: Player cannot jump in shallow water during crouching
Fixed: Zombies have a chance of walking on one leg
Fixed: Zombies have incorrect dismemberment animation while stunned and lying on the ground
Fixed: Iron Boots textures are black in the character preview menu
Fixed: Sounds repeating when hitting escape
Fixed: Missing last bullet sound on semi-autos
Fixed: Semi-auto empty clip sound playing when holding fire button down
Fixed: Medicine skill effects don’t show on items or buffs
Fixed: Swimming sounds added for all entities
Fixed: Player may have endless coal supplied by destroying and rebuilding burned blocks
Fixed: Minibike Chassis can be placed inside other objects
Fixed: Minibike Chassis may hover in the air when placed at the top of grass or other plants
Fixed: Damage amounts in UI for weapons not consistent
Fixed: Character – Iron Boots textures are black in the character preview menu
Fixed: Auger and chainsaw do not receive perk bonus
Fixed: Quick looting icon overlaps with names of some containers in Looting Tab
Fixed: Character’s hair has no shadow
Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset
Fixed: Gun fire on swapping ak47 during reload, Rocket Launcher not playing sounds after a rocket reload, & fast weapon switch not playing first firing sound
Fixed: Red outline when placing object in invalid location
Fixed: Removed oversized flare from flashlight.
Fixed: Grass shadows
Fixed: Particle distance size on flashlight being too large.
Fixed: Broken icons for vitamins and herbal antibiotics Fixed.
Fixed: End table furniture blocks having cloth particles.
Fixed: Removed car battery from damaged car frame model.
Fixed: Mined materials drop small fragment meshes instead of sacks.
Fixed: Lvl 1 Wooden Door clipping wall at open resting position on damage states.
Fixed: InvalidCastException, when another player has arrows in toolbelt and scrolls through them
Fixed: Minibike shakes in the water
Fixed: Chicken does not properly interact with the water surface
Fixed: Biome audio transitions are smoother & dusk/dawn stingers clipping when crossing biome borders
Fixed: Worn Boots clip into character’s model
Fixed: Player kills shown as “player died” in chat
Fixed: NRE at XuiC_TipWindow.OpenTipWindow.
Fixed: Some archetypes were of the wrong group
Fixed: Wood Frame Exploit from harvesting debris.
Fixed: clients not ragdolling after death animation.
Fixed: clients not animating after ragdoll on server.
Fixed: Misleading Buckshot description
Fixed: Missing space in “Nail some chicks” challenge description
Fixed: Basic clothes clip through each other and through armors
Fixed: Corrupted UMA body model after death
Fixed: [LOC] FR / DE /ES fix Placeholders displayed in blocks and items
Fixed: Possibility to kill a player in Creative Multiplayer
Fixed: After falling footsteps are not audible for a couple seconds
Fixed: Wood Window does not generate glass.
Fixed: Deprecated “scrapable” properties removed from recipes.
Fixed: Pressure Plate Resource Exploit – report from forum
Fixed: Water Cook Times Are Inconsistent
Fixed: Fix landing sound not playing when jumping in place.
Fixed: Moon lighting against bright skies
Fixed: Torch sound playing when under water
Fixed: Global temperatures, clouds, and precipitation now obey biome rules (eg. not ever cold in the desert & won’t snow… unless you climb extremely high
Hey Survivalists,
Here are the release notes for the upcoming Alpha 15 release. We know you folks like to read them beforehand so we’re releasing it early. If you’d like to participate in testing an early experimental version, please go to our forums news and announcements to learn how.
This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful.
For a complete list of Alpha 15 release notes read on!
Alpha 15 Official Release Notes!
Navezgane world updates
New Distant Terrain feature renders terrain over 1 kilometer away.
Almost 2 square kilometers of new explorable space has been unlocked
New highly embellished height map with huge mountains in every biome
New giant desert canyon
Over 19 new locations have been added to Navezgane:
5 new unique Trader Settlements
Grand Ostrich Hotel
2 new roadside hotels
Football stadium
Auto Parts Store
New hidden bomb shelter
Oil refinery
Funeral Home
Prison
Red Mesa Government Installation
Indian Cliff Dwellings (Canyon)
Canyon gift shop and scenic overlook
2 new bars
Random Gen Worlds 3.0
We’ve greatly improved random gen with many improvements and additions including:
New RG Distant Terrain
New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.
Journal Tip System
A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.
Trader and Economy System
We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement.
The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.
Vending Machines
There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory.
NPCs can purchase from your rented vending machine so it’s wise to keep it well stocked and not mark up the items too high. If you buy your own vending machine it’s wise to put it in your land claim area as other players with effort can destroy them and steal your goods. Use these at your own risk as vending machine raiding ‘griefing’ will be possible. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions.
Blood Moon Horde Party System
We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.
Blood Moon Dynamic Difficulty
We have also added a Blood moon horde dynamic difficulty system. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. These things work together to output a game stage number or dynamic difficulty number for each party.
Higher game stage numbers have harder enemies F.E. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies. Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16.
Improved Farming
We’ve improved the farming adding fertilizer and 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. The soil can be improved and depending on it’s quality, grown crops will yield a greater harvest. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient.
Chemistry Station
We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources. Advanced recipes are limited to the chemistry station.
New UMA Zombies
We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates.
Fallen Soldier Zombie (Found at Army and Government Installations. Notable loot includes firearms and military gear)
Hazmat Male and Female Zombies (Found at Army and Government Installations. Notable loot includes hazmat gear and technical supplies)
Zombie Biker (Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts)
Zombie Stripper (Found at bars. Notable loot includes cash and drugs)
Utility Worker Zombie (Found at Utility and Factory locations. Notable loot includes mining helmets, metal resources, calipers and more)
Team Z Player Football Zombie (Found at Football Stadiums. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests)
Motivated Cheerleader Zombie (Found at Football Stadiums. Notable loot includes treasure maps and challenge quests)
Miner Zombie (Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite)
Zombie Cowboy (Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons)
Zombie Farmer (Found near Barns and crops. Notable loot includes tools crops and seeds)
Skater Punk Zombie (Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.)
Hungry Female Zombie (Found in general spawns. General zombie loot.)
Walker Male Zombie (Found in general spawns. General zombie loot.)
Risen Woman Zombie (Found in general spawns. General zombie loot.)
Experience, Progression and Skill Changes
The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level 200.
Weapon and armor skills will now increase faster.
Experience from action skills like mining is no longer capped when the skill reaches 100. It may not be much but you will always gain some XP while harvesting resources.
With a crafting skill of 100 you can craft Quality Level 500 items.
To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.
Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is.
Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.
The Steel Smithing perk now has multiple (but pricey) levels where you can acquire recipes for items that are usually only found and harvested.
Sign Creation System
Players can craft, place and add custom text on small medium and large signs made of wood. Sizes are 1×1, 1×3 and 2×5
Localization
We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab. In Steam Right click on 7 Days/properties/language select your language. Note: The main menu and post alpha 14 new or changed text will only appear in English which will be updated in future releases.
Steam Achievements
We have added a ton of Steam achievements some of which are secret.
Improved Ore Veins and Mining
We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations.
Workbench Improvements
We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench.
Backpack and Container Sorting
We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly.
New Recipes
There are over 80 new recipes including a Chemistry Station, Beer, Snowberry Juice, Player Made Signs, Draw Bridges, Garage Doors, Arrow Slits, Wooden and Metal Catwalks, Railings and Stairs and switchable lights. Note: Some recipes can only be crafted at the new Chemistry Station or improved Workbench and some are only unlocked by purchasing a related perk.
Adobe White Arrow Slit
Awning Red Corner Full
Awning Red Corner Inside
Awning Red Corner Round
Awning Red Corner Round Top
Awning Red Gable
Awning Red Pyramid
Burning Barrel
Ceiling Light (Switch)
Ceiling Light 02 (Switch)
Cobblestone Arrow Slit
Cobblestone Frame Full Corner
Cobblestone Frame Inside Corner
Cobblestone Frame Pillar 100
Cobblestone Frame Pillar 50
Cobblestone Frame Plate
Cobblestone Frame Pole
Cobblestone Frame Stairs
Cobblestone Frame Wedge
Cobblestone Frame Wedge Tip
Concrete Arrow Slit
Concrete Corner Round Top
Concrete Corner Round
Concrete Support
End Table
End Table Lamp
Flagstone Arrow Slit
Garage Door Metal
Industrial Light (Switch)
Metal Trussing Ramp
Porch Light (Switch)
Reinforced Double Drawbridge
Reinforced Drawbridge
Scrap Iron Arrow Slit
Scrap Iron Frame Wedge Tip
Street Light (Switch)
TV
TV Large, Left
TV Large, Right
Wood 1/2 Block
Wood Arrow Slit
Wood board stairs
Wood Board Stairs With Railing
Wood Catwalk
Wood Catwalk Corner
Wood Catwalk Wedge Corner Railing
Wood Catwalk With Railing
Wood Railing
Wood Wedge Tip
Mining Helmet
Beverage Cooler
Cooler
Lockers
Aloe Vera Seed
Chrysanthemum Seed
Hop Seed
Mushroom Spores (Seed)
Yucca Seed
Beer
Moldy Bread
Snowberry Juice
Candy Tin Can
Car Air Filter
Dirt Fragment
Electrical Parts
Electronic Components
Fertilizer
Flashlight
Hub Cap
Scrap Cable
Scrap Plastics
Snowball
Snowberry Extract
Spring
Sign (C)old Beer
Wooden Sign 1x1m
Wooden Sign 3x1m
Wooden Sign 5x2m
Snow
Nailgun
Cooking Pot Mine
Scrap Log Spike Frame
Chemistry Station
New Items (Lootable/Harvestable/For Sale)
We have added many new items you can get by looting, harvesting or purchase from traders.
Nailgun Schematic
Tasting And Brewing
Black Baseball Cap
Black Cowboy Boots
Black Goth Boots
Black Goth Pants
Black Hooded Sweatshirt
Black Jacket
Black Leather Duster
Black Leather Hood
Black Press Boy Cap
Black Shades
Black Shorts
Black Skirt
Blue Baseball Cap
Blue Hooded Sweatshirt
Blue Press Boy Cap
Blue Shorts
Blue Skirt
Brown Baseball Cap
Brown Hooded Sweatshirt
Brown Press Boy Cap
Brown Shorts
Brown Skirt
College Jacket
Cowboy Boots
Green Baseball Cap
Green Hooded Sweatshirt
Green Press Boy Cap
Green Shorts
Green Skirt
Heavy Bandit Boots
Heavy Bandit Chest Armor
Heavy Bandit Gasmask
Heavy Bandit Gloves
Heavy Bandit Leg Armor
Overalls
Red Baseball Cap
Red Hooded Sweatshirt
Red Press Boy Cap
Red Shorts
Red Skirt
Running Shoes
Strong Glasses
White Football Jersey
White Hooded Sweatshirt
White Jacket
White Press Boy Cap
White Shorts
White Skirt
ZU Football Helmet
Aloe Vera Plant
Aloe Vera Seed
Chrysanthemum
Chrysanthemum Seed
Corn Plant Random (Harvestable)
Cotton
Goldenrod Flower
Hop Plant (Harvestable)
Hop Seed
Hops Flower
Mushroom Spores (Seed)
Snowberry
Snowberry Plant (Harvestable)
Yucca Seed
Mega Crush
Snowberry Juice
Yucca Cocktail
Dirt Fragment
Electrical Parts
Electronic Components
Fertilizer
Gold Nugget
Mechanical Parts
Old Cash
Raw Diamond
Raw Iron
Scrap Plastics
Silver Nugget
Snowball
Snowberry Extract
Steel Polish
Nailgun Frame
Nailgun Parts
Nailgun Receiver
Rechargeable Battery
Diamond Deposit
Gold Ore
Silver Ore
New Creative Block Shapes
We have also added many new block shapes for the creative builders to use.
Adobe White Arrow Slit
Arrow Slit
Awning Green Corner Round Top
Awning Red Corner Round Top
Awning Tan Corner Round Top
Bar Stool
Brick Corner Round Top
Ceiling Light (Switch)
Ceiling Light 02 (Switch)
Cobblestone Arrow Slit
Cobblestone Frame Full Corner
Cobblestone Frame Inside Corner
Cobblestone Frame Pillar 100
Cobblestone Frame Pillar 50
Cobblestone Frame Plate
Cobblestone Frame Pole
Cobblestone Frame Stairs
Cobblestone Frame Wedge
Cobblestone Frame Wedge Tip
Cobblestone Full Corner
Cobblestone Inside Corner
Cobblestone Pillar 100
Cobblestone Pillar 50
Cobblestone Plate
Cobblestone Pole
Cobblestone Wedge
Cobblestone Wedge Tip
Concrete Arrow Slit
Concrete Corner Round Top
Concrete Corner Round
Corrugated Metal Corner Round
Corrugated Metal Corner Round Top
Draw Bridge
Fertilized Farmland
Flagstone Arrow Slit
Forest Flower
Forest Grass Diagonal
Furnace Door, Open
Garage Door Metal
Garage Door Metal v2
Green Drawer, Open
Green Rusty Metal Corner Round Top
Green Rusty Metal Wall Ramp
Hubcap (No Mine)
Industrial Light (Switch)
Loudspeaker
Metal Catwalk
Metal Catwalk Corner
Metal Catwalk Wedge Corner
Metal Catwalk Wedge Corner Railing
Metal Catwalk With Railing
Metal Railing
Metal Reinforced Wood Arrow Slit
Metal Sheet Random (POI)
Metal Stairs
Metal Stairs With Railing
Metal Trussing Ramp
Mobile Spotlight (POI)
Mortician’s Drawer, Open
Mushrooms (Harvestable)
Porch Light (Switch)
Red Metal Corner Round Top
Reinforced Concrete Arrow Slit
Reinforced Concrete Corner Round
Reinforced Concrete Corner Round Top
Reinforced Double Drawbridge
Reinforced Drawbridge
Reinforced Scrap Iron Arrow Slit
Reinforced Scrap Iron Wedge Tip
Reinforced Wood Arrow Slit
Reinforced Wood Metal Wedge Tip
Reinforced Wood Wedge Tip
Rusty Iron Corner Round
Rusty Iron Corner Round Top
Scrap Iron Arrow Slit
Scrap Iron Frame Wedge Tip
Scrap Iron Wedge Tip
Stainless Steel 1/2 Block
Stainless Steel 1/4 Block
Stainless Steel 1/8 Block
Stainless Steel Arrow Slit
Stainless Steel Block
Stainless Steel Corner Round
Stainless Steel Corner Round Top
Stainless Steel Full Corner
Stainless Steel Inside Corner
Stainless Steel Pillar 100
Stainless Steel Pillar 50
Stainless Steel Plate
Stainless Steel Plate Centered
Stainless Steel Pole
Stainless Steel Pyramid
Stainless Steel Ramp
Stainless Steel Ramp Corner
Stainless Steel Stairs
Stainless Steel Support
Stainless Steel Wedge
Stainless Steel Wedge Tip
Steel Arrow Slit
Steel Corner Round
Steel Corner Round Top
Street Light (Switch)
Trader Spawn Block
White Metal Corner Round Top
White River Flagpole
Wood Arrow Slit
Wood Board Stairs With Railing
Wood Catwalk
Wood Catwalk Corner
Wood Catwalk Wedge Corner
Wood Catwalk Wedge Corner Railing
Wood Catwalk With Railing
Wood Railing
Wood Shingles Corner Filler
Wood Shingles Ramp Corner
Furnace
Green Drawer
Mortician’s Drawer
Player Vending Machine
Vending Machine
Vending Machine Rental
Diamond Deposit
Gold Ore
Silver Ore
Cooking Pot Mine
Scrap Log Spike Frame
Chemistry Station
Added
Added: To optimize framerate and give players a chance to loot zombie corpses. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.
Added: water_emerge sounds and entry in sounds.xml
Added: Launcher on Windows, allows switching 32/64 bit engine as well as a few other options
Added: Wood and glass items can be scrapped
Added: Workstations can be disassembled with a wrench
Added: Blood Draw Kit has a side-effect
Added: control keys to modify god mode and free camera speeds using keyboard -/+ keys
Added: heavy bandit armor items
Added: new male hairstyles
Added: weeds, cinder blocks, small rocks, cracks, and an occasional old tire to roads
Added: Heavy bandit armor is equal to iron armor, armor name keys and description added
Added: New eyeball specular texture
Added: Water Particle Limiter in Video Option
Added: sawing sound when placing wood frames
Added: Animation for climbing ladders
Added: Missing (new) stairs variant Added: so all upgrade paths are consistent.
Added: Items and schematic for nailgun parts and some advanced resources
Added: Cooking pot mines
Added: Console output can be scrolled with PageUp / PageDown
Added: Directional thunder & lightning
Added: You can scrap stone tools or leftover concrete/brick blocks
Added: Bleedout buff audio hookup to code, internalBleeding & bleeding
Added: Stunned buff audio code
Added: Stunned audio filter
Added: Blood moon lighting
Added: default eyebrow to male and female bases
Added: Player Exp from killing entities
Added: 6 new maple forest grasses to maple forest.
Added: console comands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer
Added: Snowberry harvesting, crafting and effects
Added: new broken highway section to the wasteland decoration
Added: rough cut wood texture
Added: console commands GetGameStats and SetGameStat
Added: eyeliner, eyeshadow, blush, goth eyeshadow and lipstick to female characters
Added: land mines to the wasteland.
Added: commandline argument “-noeac” to disable EAC on Linux/OSX clients
Added: Gunpowder recipe for the workbench
Added: Any kind of food heals you now.
Added: library to school
Added: Command “teleport” which acts on the player issuing the command
Changed
Changed: Added dtx1 and 5 compression to all atlases as an optimization. Deleted unused water textures
Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance
Changed: overlays may now use named colors such as skin, eye, hair
Changed: UMA creation refactored into one class for all UMA generation
Changed: Body sliders Changed/removed, now muscle and weight control the body proportions
Changed: Adjusted alpha cutout to reduce see through hair and baldness
Changed: Hide poncho now hides chest armors to fix flipping issues
Changed: Metal items and armor are more expensive making repair more viable.
Changed: Rockets now require fuel.
Changed: Default placement rotations of stairs, corners, etc. are now consistent.
Changed: Updated uma standard shader to look identical to standard (specular setup) the artists use so that in game art looks correct
Changed: Removed import animations flag from some clothing models
Changed: values of uma hair shader to match standard shader specular setup
Changed: Deleted old beard textures
Changed: Assigned new beard textures to bearded characters
Changed: Removed color from ball cap so it can be colored in game better and white hats are possible
Changed: Tribal tattoo is white so it can be colored now
Changed: Characters now use the standard shader for eyes which reduces draw calls
Changed: Hair now has working specular
Changed: Planted and decorative tree stages / resources cleaned up
Changed: TNT can be picked up
Changed: Adjusted some holster transitions to reduce sideways guns
Changed: Default color of jeans for male and female custom characters
Changed: Adjusted player editing menu probe intensity and color
Changed: Players eyes were too bloodshot
Changed: Removed stone-tipped crossbow bolts.
Changed: A workbench is required to craft steel tools, and other advanced items.
Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.
Changed: Damage on mining tools adjusted.
Changed: Iron ore is not as soft any more.
Changed: Auger and chainsaw do not break as quickly and are more competitive overall.
Changed: The claw hammer is the “iron” upgrade to the stone axe and only requires a forge.
Changed: The wrench is a steel tool, repairs faster than the hammer and can disassemble things.
Changed: Dirt and snow Changed: to granular drops.
Changed: The concrete mixer is made in the workbench but does not require a skill.
Changed: Item and block prices, second pass.
Changed: All red clothing items to a unified tone
Changed: Improved SpawnScouts command
Changed: Scaled characters to fit our new skinny weight.
Changed: Adjusted a few heights of characters.
Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass
Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase
Changed: Updated rope texture for cobblestone frames.
Changed: Gain level Exp on skill cap
Changed: Beer is now brewed with a brewery station. Beer is no longer another flavor of coffee, it prevents you from being stunned and gives you unlimited stamina for 60 seconds.
Changed: Zombies spawn from a sleeping position and stand up
Changed: All trees are now defined as multiblocks and support blocks up to likely heights
Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. (except for Board Stairs without railing)
Changed: The nailgun is now an assembled gun.
Changed: Small spikes redesigned
Changed: Updated snowy grass and wasteland brown grass
Changed: Land mines are more powerful, create no chain-reactions, and do almost no terrain damage
Changed: F-keys cannot be bound to actions
Changed: Console key is F2 now
Changed: The “burning” buff from stepping on a campfire ends quickly after stepping off the fire
Changed: Cacti do less damage than big mean spike traps
Changed: The bleeding effect from traps is more informative and does not linger as long
Changed: Cloth blocks like awnings will prevent fall damage
Changed: Log spikes brought in line with block upgrade costs and paths
Changed: CPU optimization on crop and tree growth timers
Changed: Cement mixers and workbenches do not emit heat
Changed: Trees do not grow to full size if planted on meager ground like in a desert or wasteland
Changed: Craftable biome-specific earth blocks unified and they grow appropriate grass types
Changed: Snow is no fertile ground
Changed: The burnt forest isn’t as hot
Changed: Water cools you down a lot more. Beware of getting wet in the cold areas. It should cool you off in the desert now though.
Changed: Dry temp cutoff based on outside temp not core temp.
Changed: More balancing of all explosives.
Changed: Ores and boulders drop iron fragments that need to be scrapped or smelted
Changed: All basic metal resources have a weight of 1. This means a lot of numbers Changed: so please keep an eye on crafting, harvest or upgrade amounts.
Changed: Crossbows require forgedIron to craft so this is also the repair material
Changed: Crafting stations (blocks) do not stack
Changed: Painkillers make you immune to stuns but cost more hydration
Changed: Beds and mattresses prevent falling damage
Changed: Updated mipmaps and textures art to reduce distant tiling of terrain textures
Changed: desert grass sun spectrum and pine forest sun spectrum
Changed: No longer “ending” horde spawns on logout after 30 zombies arrive. The 12 hour timeout will catch the case where people logoff and relog, also this punishes leaving during a horde since the horde starts over when you rejoin.
Changed: Avoiding too much memory allocations on dedi: clearing chunk pools when a player disconnectes
Changed: Armor skills increase much faster. This should be workable now.
Changed: Allow commands to have default permission levels
Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit
Changed: Hitmask properties for thrown items
Changed: Road decorations to fix multi texture blending problems.
Changed: Grass sub biome in pine forest to dirt sub biome, added hollowed out trees to them
Changed: Added wild grass growing to country dirt roads
Changed: Removed asphalt cracked textures as all asphalt is now cracked everywhere
Changed: The fog of war of 4 instead of 2 chunks are now uncovered around the player.
Changed: Updated green rusty metal, red rusty metal, brown and green tile floors.
Changed: asphalt, forest ground, barnwood textures
Changed: XUI Bindings are now case sensitive.
Changed: Choosing Random Gen from new game will use RWG 5
Changed: Can no longer pick up land mines once placed. In the future there might be a disarm mini game like lockpicks
Changed: Started adding border mountains to the plains and a few rock spires
Changed: Wasteland sub biomes are now dead grass instead of dirt
Changed: burnt forest sub biomes to dead grass
Changed: wasteland dirt sub biomes to dead grass
Changed: cotton harvest/repair events and recipes to the new harvested items
Changed: Commercial door 3 is prepared for removal of art assets
Changed: Reduce Collider allocations in ApplyExplosionForce.FixedUpdate
Changed: Updated cone with a new shape that has smooth shading
Changed: Aloe plant model.
Changed: Yucca plant model.
Changed: Wood spikes now use rough cut wood texture for non-upgraded ones
Changed: Adjusted enemy audio repeat rates (slower) and loudness (eg. alert vs roam).
Changed: Reduced range and intensity of water particle audio so it doesn’t mask other sounds so much
Changed: Adjusted animal and zombie volume ranges so you can hear them squeal loud enough when you hit them or when they agro you
Changed: Change upgrade path of whiteSidingWoodPanelBurnt1-3
Changed: Spotlights can now be switch on/off in the game
Changed: Light optimization pass for intensity, range, and overlap
Changed: Emma has new hair
Changed: Dirt sub biomes in the pine forest don’t stand out as much on the map
Changed: All “new” stairs have a flag that should help zombies path over them.
Changed: Yucca plant harvesting Changed: to Yucca fruits
Changed: Stone tools require more small rocks but picking up rocks gives you 2 per
Changed: Economy balancing
Changed: Updated Maria character preset to be more appealing
Changed: New sounds hooked up for garage doors
Changed: Adjusted blood moon and snow fog
Changed: Set hornet wing to better alpha values. (Not working on fog yet)
Changed: Increased rain epicness (drop count, opacity, stretch)
Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting
Changed: Updated curb wasteland textures
Changed: Sub biome in the forest blends better with main biome vegetation
Changed: Updated cotton flower art
Changed: Wooden club + shiv are not repairable and break after use. Repairable weapons or tool do not.
Changed: Updated plains biome art
Changed: Fixed the AudioSource the announcement sounds were pointing to.
Changed: Made garage door sounds louder.
Changed: Forest can randomly be a little colder.
Changed: Wasteland now has extreme temperatures.
Changed: Clothing rebalanced for temperature and wetness protection (details in XML.txt)
Changed: Zombie kill XP and level XP rebalanced. You can make level 2 by “only” killing 8 easy zombies. At level 60 you need 12.
Changed: Made vending sounds louder.
Changed: Made plant pick sfx louder.
Changed: Biome ore distribution rebalanced
Changed: Increased probability and value of precious ore blocks
Changed: Updated the chemistry station recipe to better reflect the block model
Changed: In loot or on traders you can find better items than what you can craft yourself
Changed: Separated “music” from sound effects in environment audio (stingers vs. natural sounds like owls hooting). The audio options slider for music should now affect these.
Changed: Smooth audio volume fade added for indoor/outdoor enclosure volumes (eg. hear rain quieter when you’re indoors)
Changed: If more than 50 items are dropped on a chunk, delete the oldest until there are only 50 again.
Changed: Improved snow shader, cobwebs blend with fog, lighting transitions and shadow transitions throughout the day/night, and increased moon’s sprite brightness
Changed: Rebalanced skill gain. Repairing items and using weapons gets you noticeable increases.
Changed: Assigned AudioSource_Default to the correct AudioSource per category.
Changed: Adjusted crafting perk costs like for concrete
Changed: Raised ambient in the mixer
Changed: Raised impacts and reduced menu sounds.
Changed: Made red and green maples more saturated
Changed: Footstep volumes increased when entity is running, including self
Changed: Blunderbuss is better early on but does not get that much better at high QL. Go get a shotgun.
Changed: Crossbow + Blunderbuss are “medieval era” weapons and require no workbench or wrench.
Changed: All biped corpses (excl chickens) decay in 45s. Others 300s. Their loot moves to the gore block.
Changed: Optimized tree texture compression
Changed: Optimized campfire and forge particles, added Light LOD cutoff for their light sources.
Changed: Reduced weapon switch time in third person. Masked gunjoint in idle animation to reduce guns rotating sideways when switching. Removed idle states in weapon switching so weapons transition without a “middle man” animation influencing them.
Changed: Make ladders stickier
Changed: Made density verification check a bit less hard (density < 0 and none terrain is now allowed). Was a request from the modder
Changed: Increased zombie cop and feral block damage
Changed: Updated blunderbuss, AK-47 and chainsaw art
Changed: Huge update to forest art
Changed: Updated stone texture
Changed: All terrain textures tile every 8 meters instead of every 4, this helps texture tiling on distant terrain
Changed: Buffs can play auto-gender pain or hit sounds
Changed: Updated curb grass and asphalt to match new terrain grass
Changed: Tweaked blood moon visuals
Changed: Adjusted plains fog/sky
Changed: Non threaded HubCellData pregeneration updated to work like the threaded version
Changed: Dedicated servers now use the non threaded HubCellData pregeneration
Fixed
Fixed: rendering issues on Linux/Mac
Fixed: A falling block’s “stick” event replaces any partial block
Fixed: Servers don’t save time on crash/improper shutdown
Fixed: Player cannot jump in shallow water during crouching
Fixed: Plantfiber and leather hood are rigged to eyes.
Fixed: SWAT helmet clips through female head
Fixed: Jumping animation is glitching when character is in idle state
Fixed: Moon alpha
Fixed: Client’s wellness resets to 100 when their character dies,
Fixed: Minibike horn too quiet
Fixed: Number defining Nailgun’s quality is not placed centrally.
Fixed: Minibike causing insane damage to players, once it was hit by spikes
Fixed: Queued tooltips and sounds display after quitting and starting a different game.
Fixed: Medicine skill effects do not show on items or buffs
Fixed: Tracking waypoint does not work properly.
Fixed: Debug string zombie name in description of “I’m a Lumberjack an I’m Okay” challenge.
Fixed: Removed blood splatter on respawn
Fixed: Perk level 0 so that a perk displays what it currently does before you buy it
Fixed: Ballcap uses faceted lighting
Fixed: Bad UV’s on vertical low quality water
Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
Fixed: Environment – Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike.
Fixed: Sounds pause when game is paused
Fixed: Wood Log Spike’s collider is too big
Fixed: Not able to jump on block while in water
Fixed: Changing music volume in settings is not smooth between 0-100%
Fixed: Underwater soundFX
Fixed: Ranged gunshot sound played when game starts if equipped
Fixed: Movement fade removed from non-weapon crosshair
Fixed: Unnecessary prompt when trying to disassemble weapon on reloading.
Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
Fixed: Yucca Plant have low quality textures and strange rotation problems.
Fixed: FP – UI – Buffwindow disappears when clicking on buff after inspecting item.
Fixed: Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu.
Fixed: Minibike’s name does not update
Fixed: Grammatical error in Raphael’s Treasure Map quest
Fixed: Misleading Buckshot description
Fixed: Breath Hold Attribute is not mentioned is Athletics Skill description
Fixed: Typo in “Nail some chicks” challenge description
Fixed: Typo in “Nurse you back to health” challenge description
Fixed: Missing space in “Nail some chicks” challenge description
Fixed: Missing skill in the Leather Tanning book description
Fixed: CORN BREAD and MOLDY BREAD float above character’s hand
Fixed: Redundant dot in Iron Leg Armor text
Fixed: Glow around player when fog is in transition
Fixed: Audio base volume on object types
Fixed: Moon cycle
Fixed: Wood Poles Can Block Zombies
Fixed: Player cannot jump in shallow water during crouching
Fixed: Zombies have a chance of walking on one leg
Fixed: Zombies have incorrect dismemberment animation while stunned and lying on the ground
Fixed: Iron Boots textures are black in the character preview menu
Fixed: Sounds repeating when hitting escape
Fixed: Missing last bullet sound on semi-autos
Fixed: Semi-auto empty clip sound playing when holding fire button down
Fixed: Medicine skill effects don’t show on items or buffs
Fixed: Swimming sounds added for all entities
Fixed: Player may have endless coal supplied by destroying and rebuilding burned blocks
Fixed: Minibike Chassis can be placed inside other objects
Fixed: Minibike Chassis may hover in the air when placed at the top of grass or other plants
Fixed: Damage amounts in UI for weapons not consistent
Fixed: Character – Iron Boots textures are black in the character preview menu
Fixed: Auger and chainsaw do not receive perk bonus
Fixed: Quick looting icon overlaps with names of some containers in Looting Tab
Fixed: Character’s hair has no shadow
Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset
Fixed: Gun fire on swapping ak47 during reload, Rocket Launcher not playing sounds after a rocket reload, & fast weapon switch not playing first firing sound
Fixed: Red outline when placing object in invalid location
Fixed: Removed oversized flare from flashlight.
Fixed: Grass shadows
Fixed: Particle distance size on flashlight being too large.
Fixed: Broken icons for vitamins and herbal antibiotics Fixed.
Fixed: End table furniture blocks having cloth particles.
Fixed: Removed car battery from damaged car frame model.
Fixed: Mined materials drop small fragment meshes instead of sacks.
Fixed: Lvl 1 Wooden Door clipping wall at open resting position on damage states.
Fixed: InvalidCastException, when another player has arrows in toolbelt and scrolls through them
Fixed: Minibike shakes in the water
Fixed: Chicken does not properly interact with the water surface
Fixed: Biome audio transitions are smoother & dusk/dawn stingers clipping when crossing biome borders
Fixed: Worn Boots clip into character’s model
Fixed: Player kills shown as “player died” in chat
Fixed: NRE at XuiC_TipWindow.OpenTipWindow.
Fixed: Some archetypes were of the wrong group
Fixed: Wood Frame Exploit from harvesting debris.
Fixed: clients not ragdolling after death animation.
Fixed: clients not animating after ragdoll on server.
Fixed: Misleading Buckshot description
Fixed: Missing space in “Nail some chicks” challenge description
Fixed: Basic clothes clip through each other and through armors
Fixed: Corrupted UMA body model after death
Fixed: [LOC] FR / DE /ES fix Placeholders displayed in blocks and items
Fixed: Possibility to kill a player in Creative Multiplayer
Fixed: After falling footsteps are not audible for a couple seconds
Fixed: Wood Window does not generate glass.
Fixed: Deprecated “scrapable” properties removed from recipes.
Fixed: Pressure Plate Resource Exploit – report from forum
Fixed: Water Cook Times Are Inconsistent
Fixed: Fix landing sound not playing when jumping in place.
Fixed: Moon lighting against bright skies
Fixed: Torch sound playing when under water
Fixed: Global temperatures, clouds, and precipitation now obey biome rules (eg. not ever cold in the desert & won’t snow… unless you climb extremely high
misterblackdevil- Messages : 29
Date d'inscription : 21/06/2016
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