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Message par misterblackdevil le Ven 16 Sep - 18:53

Pour ceux que ça intéresse je vous met ci dessous la release note de l'alpha15 qui ne devrait plus tarder a pointer le bout de son nez.Ça promet vraiment du lourd.Le tout en anglais.

Hey Survivalists,
Here are the release notes for the upcoming Alpha 15 release. We know you folks like to read them beforehand so we’re releasing it early. If you’d like to participate in testing an early experimental version, please go to our forums news and announcements to learn how.

This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful.

For a complete list of Alpha 15 release notes read on!
Alpha 15 Official Release Notes!

Navezgane world updates

   New Distant Terrain feature renders terrain over 1 kilometer away.
   Almost 2 square kilometers of new explorable space has been unlocked
   New highly embellished height map with huge mountains in every biome
   New giant desert canyon
   Over 19 new locations have been added to Navezgane:
       5 new unique Trader Settlements
       Grand Ostrich Hotel
       2 new roadside hotels
       Football stadium
       Auto Parts Store
       New hidden bomb shelter
       Oil refinery
       Funeral Home
       Red Mesa Government Installation
       Indian Cliff Dwellings (Canyon)
       Canyon gift shop and scenic overlook
       2 new bars

Random Gen Worlds 3.0
We’ve greatly improved random gen with many improvements and additions including:

   New RG Distant Terrain
   New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
   Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
   Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
   Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
   Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
   All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.

Journal Tip System
A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.

Trader and Economy System
We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement.

The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.

Vending Machines
There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory.

NPCs can purchase from your rented vending machine so it’s wise to keep it well stocked and not mark up the items too high. If you buy your own vending machine it’s wise to put it in your land claim area as other players with effort can destroy them and steal your goods. Use these at your own risk as vending machine raiding ‘griefing’ will be possible. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions.

Blood Moon Horde Party System
We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.

Blood Moon Dynamic Difficulty
We have also added a Blood moon horde dynamic difficulty system. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. These things work together to output a game stage number or dynamic difficulty number for each party.

Higher game stage numbers have harder enemies F.E. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies.  Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16.

Improved Farming
We’ve improved the farming adding fertilizer and 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. The soil can be improved and depending on it’s quality, grown crops will yield a greater harvest. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient.

Chemistry Station
We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources. Advanced recipes are limited to the chemistry station.

New UMA Zombies
We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates.

   Fallen Soldier Zombie (Found at Army and Government Installations. Notable loot includes firearms and military gear)
   Hazmat Male and Female Zombies (Found at Army and Government Installations. Notable loot includes hazmat gear and technical supplies)
   Zombie Biker (Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts)
   Zombie Stripper (Found at bars. Notable loot includes cash and drugs)
   Utility Worker Zombie (Found at Utility and Factory locations. Notable loot includes mining helmets, metal resources, calipers and more)
   Team Z Player Football Zombie (Found at Football Stadiums. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests)
   Motivated Cheerleader Zombie (Found at Football Stadiums. Notable loot includes treasure maps and challenge quests)
   Miner Zombie (Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite)
   Zombie Cowboy (Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons)
   Zombie Farmer (Found near Barns and crops. Notable loot includes tools crops and seeds)
   Skater Punk Zombie (Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.)
   Hungry Female Zombie (Found in general spawns. General zombie loot.)
   Walker Male Zombie (Found in general spawns. General zombie loot.)
   Risen Woman Zombie (Found in general spawns. General zombie loot.)

Experience, Progression and Skill Changes

   The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level 200.
   Weapon and armor skills will now increase faster.
   Experience from action skills like mining is no longer capped when the skill reaches 100. It may not be much but you will always gain some XP while harvesting resources.
   With a crafting skill of 100 you can craft Quality Level 500 items.
   To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.
   Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is.
   Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.
   The Steel Smithing perk now has multiple (but pricey) levels where you can acquire recipes for items that are usually only found and harvested.

Sign Creation System
Players can craft, place and add custom text on small medium and large signs made of wood. Sizes are 1×1, 1×3 and 2×5


We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab. In Steam Right click on 7 Days/properties/language select your language. Note: The main menu and post alpha 14 new or changed text will only appear in English which will be updated in future releases.

Steam Achievements
We have added a ton of Steam achievements some of which are secret.

Improved Ore Veins and Mining
We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations.

Workbench Improvements
We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench.

Backpack and Container Sorting
We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly.

New Recipes
There are over 80 new recipes including a Chemistry Station, Beer, Snowberry Juice, Player Made Signs, Draw Bridges, Garage Doors, Arrow Slits, Wooden and Metal Catwalks, Railings and Stairs and switchable lights. Note: Some recipes can only be crafted at the new Chemistry Station or improved Workbench and some are only unlocked by purchasing a related perk.

   Adobe White Arrow Slit
   Awning Red Corner Full
   Awning Red Corner Inside
   Awning Red Corner Round
   Awning Red Corner Round Top
   Awning Red Gable
   Awning Red Pyramid
   Burning Barrel
   Ceiling Light (Switch)
   Ceiling Light 02 (Switch)
   Cobblestone Arrow Slit
   Cobblestone Frame Full Corner
   Cobblestone Frame Inside Corner
   Cobblestone Frame Pillar 100
   Cobblestone Frame Pillar 50
   Cobblestone Frame Plate
   Cobblestone Frame Pole
   Cobblestone Frame Stairs
   Cobblestone Frame Wedge
   Cobblestone Frame Wedge Tip
   Concrete Arrow Slit
   Concrete Corner Round Top
   Concrete Corner Round
   Concrete Support
   End Table
   End Table Lamp
   Flagstone Arrow Slit
   Garage Door Metal
   Industrial Light (Switch)
   Metal Trussing Ramp
   Porch Light (Switch)
   Reinforced Double Drawbridge
   Reinforced Drawbridge
   Scrap Iron Arrow Slit
   Scrap Iron Frame Wedge Tip
   Street Light (Switch)
   TV Large, Left
   TV Large, Right
   Wood 1/2 Block
   Wood Arrow Slit
   Wood board stairs
   Wood Board Stairs With Railing
   Wood Catwalk
   Wood Catwalk Corner
   Wood Catwalk Wedge Corner Railing
   Wood Catwalk With Railing
   Wood Railing
   Wood Wedge Tip
   Mining Helmet
   Beverage Cooler
   Aloe Vera Seed
   Chrysanthemum Seed
   Hop Seed
   Mushroom Spores (Seed)
   Yucca Seed
   Moldy Bread
   Snowberry Juice
   Candy Tin Can
   Car Air Filter
   Dirt Fragment
   Electrical Parts
   Electronic Components
   Hub Cap
   Scrap Cable
   Scrap Plastics
   Snowberry Extract
   Sign (C)old Beer
   Wooden Sign 1x1m
   Wooden Sign 3x1m
   Wooden Sign 5x2m
   Cooking Pot Mine
   Scrap Log Spike Frame
   Chemistry Station

New Items (Lootable/Harvestable/For Sale)
We have added many new items you can get by looting, harvesting or purchase from traders.

   Nailgun Schematic
   Tasting And Brewing
   Black Baseball Cap
   Black Cowboy Boots
   Black Goth Boots
   Black Goth Pants
   Black Hooded Sweatshirt
   Black Jacket
   Black Leather Duster
   Black Leather Hood
   Black Press Boy Cap
   Black Shades
   Black Shorts
   Black Skirt
   Blue Baseball Cap
   Blue Hooded Sweatshirt
   Blue Press Boy Cap
   Blue Shorts
   Blue Skirt
   Brown Baseball Cap
   Brown Hooded Sweatshirt
   Brown Press Boy Cap
   Brown Shorts
   Brown Skirt
   College Jacket
   Cowboy Boots
   Green Baseball Cap
   Green Hooded Sweatshirt
   Green Press Boy Cap
   Green Shorts
   Green Skirt
   Heavy Bandit Boots
   Heavy Bandit Chest Armor
   Heavy Bandit Gasmask
   Heavy Bandit Gloves
   Heavy Bandit Leg Armor
   Red Baseball Cap
   Red Hooded Sweatshirt
   Red Press Boy Cap
   Red Shorts
   Red Skirt
   Running Shoes
   Strong Glasses
   White Football Jersey
   White Hooded Sweatshirt
   White Jacket
   White Press Boy Cap
   White Shorts
   White Skirt
   ZU Football Helmet
   Aloe Vera Plant
   Aloe Vera Seed
   Chrysanthemum Seed
   Corn Plant Random (Harvestable)
   Goldenrod Flower
   Hop Plant (Harvestable)
   Hop Seed
   Hops Flower
   Mushroom Spores (Seed)
   Snowberry Plant (Harvestable)
   Yucca Seed
   Mega Crush
   Snowberry Juice
   Yucca Cocktail
   Dirt Fragment
   Electrical Parts
   Electronic Components
   Gold Nugget
   Mechanical Parts
   Old Cash
   Raw Diamond
   Raw Iron
   Scrap Plastics
   Silver Nugget
   Snowberry Extract
   Steel Polish
   Nailgun Frame
   Nailgun Parts
   Nailgun Receiver
   Rechargeable Battery
   Diamond Deposit
   Gold Ore
   Silver Ore

New Creative Block Shapes
We have also added many new block shapes for the creative builders to use.

   Adobe White Arrow Slit
   Arrow Slit
   Awning Green Corner Round Top
   Awning Red Corner Round Top
   Awning Tan Corner Round Top
   Bar Stool
   Brick Corner Round Top
   Ceiling Light (Switch)
   Ceiling Light 02 (Switch)
   Cobblestone Arrow Slit
   Cobblestone Frame Full Corner
   Cobblestone Frame Inside Corner
   Cobblestone Frame Pillar 100
   Cobblestone Frame Pillar 50
   Cobblestone Frame Plate
   Cobblestone Frame Pole
   Cobblestone Frame Stairs
   Cobblestone Frame Wedge
   Cobblestone Frame Wedge Tip
   Cobblestone Full Corner
   Cobblestone Inside Corner
   Cobblestone Pillar 100
   Cobblestone Pillar 50
   Cobblestone Plate
   Cobblestone Pole
   Cobblestone Wedge
   Cobblestone Wedge Tip
   Concrete Arrow Slit
   Concrete Corner Round Top
   Concrete Corner Round
   Corrugated Metal Corner Round
   Corrugated Metal Corner Round Top
   Draw Bridge
   Fertilized Farmland
   Flagstone Arrow Slit
   Forest Flower
   Forest Grass Diagonal
   Furnace Door, Open
   Garage Door Metal
   Garage Door Metal v2
   Green Drawer, Open
   Green Rusty Metal Corner Round Top
   Green Rusty Metal Wall Ramp
   Hubcap (No Mine)
   Industrial Light (Switch)
   Metal Catwalk
   Metal Catwalk Corner
   Metal Catwalk Wedge Corner
   Metal Catwalk Wedge Corner Railing
   Metal Catwalk With Railing
   Metal Railing
   Metal Reinforced Wood Arrow Slit
   Metal Sheet Random (POI)
   Metal Stairs
   Metal Stairs With Railing
   Metal Trussing Ramp
   Mobile Spotlight (POI)
   Mortician’s Drawer, Open
   Mushrooms (Harvestable)
   Porch Light (Switch)
   Red Metal Corner Round Top
   Reinforced Concrete Arrow Slit
   Reinforced Concrete Corner Round
   Reinforced Concrete Corner Round Top
   Reinforced Double Drawbridge
   Reinforced Drawbridge
   Reinforced Scrap Iron Arrow Slit
   Reinforced Scrap Iron Wedge Tip
   Reinforced Wood Arrow Slit
   Reinforced Wood Metal Wedge Tip
   Reinforced Wood Wedge Tip
   Rusty Iron Corner Round
   Rusty Iron Corner Round Top
   Scrap Iron Arrow Slit
   Scrap Iron Frame Wedge Tip
   Scrap Iron Wedge Tip
   Stainless Steel 1/2 Block
   Stainless Steel 1/4 Block
   Stainless Steel 1/8 Block
   Stainless Steel Arrow Slit
   Stainless Steel Block
   Stainless Steel Corner Round
   Stainless Steel Corner Round Top
   Stainless Steel Full Corner
   Stainless Steel Inside Corner
   Stainless Steel Pillar 100
   Stainless Steel Pillar 50
   Stainless Steel Plate
   Stainless Steel Plate Centered
   Stainless Steel Pole
   Stainless Steel Pyramid
   Stainless Steel Ramp
   Stainless Steel Ramp Corner
   Stainless Steel Stairs
   Stainless Steel Support
   Stainless Steel Wedge
   Stainless Steel Wedge Tip
   Steel Arrow Slit
   Steel Corner Round
   Steel Corner Round Top
   Street Light (Switch)
   Trader Spawn Block
   White Metal Corner Round Top
   White River Flagpole
   Wood Arrow Slit
   Wood Board Stairs With Railing
   Wood Catwalk
   Wood Catwalk Corner
   Wood Catwalk Wedge Corner
   Wood Catwalk Wedge Corner Railing
   Wood Catwalk With Railing
   Wood Railing
   Wood Shingles Corner Filler
   Wood Shingles Ramp Corner
   Green Drawer
   Mortician’s Drawer
   Player Vending Machine
   Vending Machine
   Vending Machine Rental
   Diamond Deposit
   Gold Ore
   Silver Ore
   Cooking Pot Mine
   Scrap Log Spike Frame
   Chemistry Station


   Added: To optimize framerate and give players a chance to loot zombie corpses. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.
   Added: water_emerge sounds and entry in sounds.xml
   Added: Launcher on Windows, allows switching 32/64 bit engine as well as a few other options
   Added: Wood and glass items can be scrapped
   Added: Workstations can be disassembled with a wrench
   Added: Blood Draw Kit has a side-effect
   Added: control keys to modify god mode and free camera speeds using keyboard -/+ keys
   Added: heavy bandit armor items
   Added: new male hairstyles
   Added: weeds, cinder blocks, small rocks, cracks, and an occasional old tire to roads
   Added: Heavy bandit armor is equal to iron armor, armor name keys and description added
   Added: New eyeball specular texture
   Added: Water Particle Limiter in Video Option
   Added: sawing sound when placing wood frames
   Added: Animation for climbing ladders
   Added: Missing (new) stairs variant Added: so all upgrade paths are consistent.
   Added: Items and schematic for nailgun parts and some advanced resources
   Added: Cooking pot mines
   Added: Console output can be scrolled with PageUp / PageDown
   Added: Directional thunder & lightning
   Added: You can scrap stone tools or leftover concrete/brick blocks
   Added: Bleedout buff audio hookup to code, internalBleeding & bleeding
   Added: Stunned buff audio code
   Added: Stunned audio filter
   Added: Blood moon lighting
   Added: default eyebrow to male and female bases
   Added: Player Exp from killing entities
   Added: 6 new maple forest grasses to maple forest.
   Added: console comands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer
   Added: Snowberry harvesting, crafting and effects
   Added: new broken highway section to the wasteland decoration
   Added: rough cut wood texture
   Added: console commands GetGameStats and SetGameStat
   Added: eyeliner, eyeshadow, blush, goth eyeshadow and lipstick to female characters
   Added: land mines to the wasteland.
   Added: commandline argument “-noeac” to disable EAC on Linux/OSX clients
   Added: Gunpowder recipe for the workbench
   Added: Any kind of food heals you now.
   Added: library to school
   Added: Command “teleport” which acts on the player issuing the command


   Changed: Added dtx1 and 5 compression to all atlases as an optimization. Deleted unused water textures
   Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance
   Changed: overlays may now use named colors such as skin, eye, hair
   Changed: UMA creation refactored into one class for all UMA generation
   Changed: Body sliders Changed/removed, now muscle and weight control the body proportions
   Changed: Adjusted alpha cutout to reduce see through hair and baldness
   Changed: Hide poncho now hides chest armors to fix flipping issues
   Changed: Metal items and armor are more expensive making repair more viable.
   Changed: Rockets now require fuel.
   Changed: Default placement rotations of stairs, corners, etc. are now consistent.
   Changed: Updated uma standard shader to look identical to standard (specular setup) the artists use so that in game art looks correct
   Changed: Removed import animations flag from some clothing models
   Changed: values of uma hair shader to match standard shader specular setup
   Changed: Deleted old beard textures
   Changed: Assigned new beard textures to bearded characters
   Changed: Removed color from ball cap so it can be colored in game better and white hats are possible
   Changed: Tribal tattoo is white so it can be colored now
   Changed: Characters now use the standard shader for eyes which reduces draw calls
   Changed: Hair now has working specular
   Changed: Planted and decorative tree stages / resources cleaned up
   Changed: TNT can be picked up
   Changed: Adjusted some holster transitions to reduce sideways guns
   Changed: Default color of jeans for male and female custom characters
   Changed: Adjusted player editing menu probe intensity and color
   Changed: Players eyes were too bloodshot
   Changed: Removed stone-tipped crossbow bolts.
   Changed: A workbench is required to craft steel tools, and other advanced items.
   Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.
   Changed: Damage on mining tools adjusted.
   Changed: Iron ore is not as soft any more.
   Changed: Auger and chainsaw do not break as quickly and are more competitive overall.
   Changed: The claw hammer is the “iron” upgrade to the stone axe and only requires a forge.
   Changed: The wrench is a steel tool, repairs faster than the hammer and can disassemble things.
   Changed: Dirt and snow Changed: to granular drops.
   Changed: The concrete mixer is made in the workbench but does not require a skill.
   Changed: Item and block prices, second pass.
   Changed: All red clothing items to a unified tone
   Changed: Improved SpawnScouts command
   Changed: Scaled characters to fit our new skinny weight.
   Changed: Adjusted a few heights of characters.
   Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass
   Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase
   Changed: Updated rope texture for cobblestone frames.
   Changed: Gain level Exp on skill cap
   Changed: Beer is now brewed with a brewery station. Beer is no longer another flavor of coffee, it prevents you from being stunned and gives you unlimited stamina for 60 seconds.
   Changed: Zombies spawn from a sleeping position and stand up
   Changed: All trees are now defined as multiblocks and support blocks up to likely heights
   Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. (except for Board Stairs without railing)
   Changed: The nailgun is now an assembled gun.
   Changed: Small spikes redesigned
   Changed: Updated snowy grass and wasteland brown grass
   Changed: Land mines are more powerful, create no chain-reactions, and do almost no terrain damage
   Changed: F-keys cannot be bound to actions
   Changed: Console key is F2 now
   Changed: The “burning” buff from stepping on a campfire ends quickly after stepping off the fire
   Changed: Cacti do less damage than big mean spike traps
   Changed: The bleeding effect from traps is more informative and does not linger as long
   Changed: Cloth blocks like awnings will prevent fall damage
   Changed: Log spikes brought in line with block upgrade costs and paths
   Changed: CPU optimization on crop and tree growth timers
   Changed: Cement mixers and workbenches do not emit heat
   Changed: Trees do not grow to full size if planted on meager ground like in a desert or wasteland
   Changed: Craftable biome-specific earth blocks unified and they grow appropriate grass types
   Changed: Snow is no fertile ground
   Changed: The burnt forest isn’t as hot
   Changed: Water cools you down a lot more. Beware of getting wet in the cold areas. It should cool you off in the desert now though.
   Changed: Dry temp cutoff based on outside temp not core temp.
   Changed: More balancing of all explosives.
   Changed: Ores and boulders drop iron fragments that need to be scrapped or smelted
   Changed: All basic metal resources have a weight of 1. This means a lot of numbers Changed: so please keep an eye on crafting, harvest or upgrade amounts.
   Changed: Crossbows require forgedIron to craft so this is also the repair material
   Changed: Crafting stations (blocks) do not stack
   Changed: Painkillers make you immune to stuns but cost more hydration
   Changed: Beds and mattresses prevent falling damage
   Changed: Updated mipmaps and textures art to reduce distant tiling of terrain textures
   Changed: desert grass sun spectrum and pine forest sun spectrum
   Changed: No longer “ending” horde spawns on logout after 30 zombies arrive. The 12 hour timeout will catch the case where people logoff and relog, also this punishes leaving during a horde since the horde starts over when you rejoin.
   Changed: Avoiding too much memory allocations on dedi: clearing chunk pools when a player disconnectes
   Changed: Armor skills increase much faster. This should be workable now.
   Changed: Allow commands to have default permission levels
   Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit
   Changed: Hitmask properties for thrown items
   Changed: Road decorations to fix multi texture blending problems.
   Changed: Grass sub biome in pine forest to dirt sub biome, added hollowed out trees to them
   Changed: Added wild grass growing to country dirt roads
   Changed: Removed asphalt cracked textures as all asphalt is now cracked everywhere
   Changed: The fog of war of 4 instead of 2 chunks are now uncovered around the player.
   Changed: Updated green rusty metal, red rusty metal, brown and green tile floors.
   Changed: asphalt, forest ground, barnwood textures
   Changed: XUI Bindings are now case sensitive.
   Changed: Choosing Random Gen from new game will use RWG 5
   Changed: Can no longer pick up land mines once placed. In the future there might be a disarm mini game like lockpicks
   Changed: Started adding border mountains to the plains and a few rock spires
   Changed: Wasteland sub biomes are now dead grass instead of dirt
   Changed: burnt forest sub biomes to dead grass
   Changed: wasteland dirt sub biomes to dead grass
   Changed: cotton harvest/repair events and recipes to the new harvested items
   Changed: Commercial door 3 is prepared for removal of art assets
   Changed: Reduce Collider allocations in ApplyExplosionForce.FixedUpdate
   Changed: Updated cone with a new shape that has smooth shading
   Changed: Aloe plant model.
   Changed: Yucca plant model.
   Changed: Wood spikes now use rough cut wood texture for non-upgraded ones
   Changed: Adjusted enemy audio repeat rates (slower) and loudness (eg. alert vs roam).
   Changed: Reduced range and intensity of water particle audio so it doesn’t mask other sounds so much
   Changed: Adjusted animal and zombie volume ranges so you can hear them squeal loud enough when you hit them or when they agro you
   Changed:  Change upgrade path of whiteSidingWoodPanelBurnt1-3
   Changed: Spotlights can now be switch on/off in the game
   Changed: Light optimization pass for intensity, range, and overlap
   Changed: Emma has new hair
   Changed: Dirt sub biomes in the pine forest don’t stand out as much on the map
   Changed: All “new” stairs have a flag that should help zombies path over them.
   Changed: Yucca plant harvesting Changed: to Yucca fruits
   Changed: Stone tools require more small rocks but picking up rocks gives you 2 per
   Changed:  Economy balancing
   Changed: Updated Maria character preset to be more appealing
   Changed:  New sounds hooked up for garage doors
   Changed: Adjusted blood moon and snow fog
   Changed: Set hornet wing to better alpha values.  (Not working on fog yet)
   Changed: Increased rain epicness (drop count, opacity, stretch)
   Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting
   Changed: Updated curb wasteland textures
   Changed:  Sub biome in the forest blends better with main biome vegetation
   Changed: Updated cotton flower art
   Changed: Wooden club + shiv are not repairable and break after use. Repairable weapons or tool do not.
   Changed: Updated plains biome art
   Changed: Fixed the AudioSource the announcement sounds were pointing to.
   Changed: Made garage door sounds louder.
   Changed: Forest can randomly be a little colder.
   Changed: Wasteland now has extreme temperatures.
   Changed: Clothing rebalanced for temperature and wetness protection (details in XML.txt)
   Changed:  Zombie kill XP and level XP rebalanced. You can make level 2 by “only” killing 8 easy zombies. At level 60 you need 12.
   Changed: Made vending sounds louder.
   Changed: Made plant pick sfx louder.
   Changed: Biome ore distribution rebalanced
   Changed: Increased probability and value of precious ore blocks
   Changed: Updated the chemistry station recipe to better reflect the block model
   Changed: In loot or on traders you can find better items than what you can craft yourself
   Changed: Separated “music” from sound effects in environment audio (stingers vs. natural sounds like owls hooting).  The audio options slider for music should now affect these.
   Changed: Smooth audio volume fade added for indoor/outdoor enclosure volumes (eg. hear rain quieter when you’re indoors)
   Changed: If more than 50 items are dropped on a chunk, delete the oldest until there are only 50 again.
   Changed: Improved snow shader, cobwebs blend with fog, lighting transitions and shadow transitions throughout the day/night, and increased moon’s sprite brightness
   Changed: Rebalanced skill gain. Repairing items and using weapons gets you noticeable increases.
   Changed: Assigned AudioSource_Default to the correct AudioSource per category.
   Changed: Adjusted crafting perk costs like for concrete
   Changed: Raised ambient in the mixer
   Changed: Raised impacts and reduced menu sounds.
   Changed: Made red and green maples more saturated
   Changed: Footstep volumes increased when entity is running, including self
   Changed: Blunderbuss is better early on but does not get that much better at high QL. Go get a shotgun.
   Changed: Crossbow + Blunderbuss are “medieval era” weapons and require no workbench or wrench.
   Changed: All biped corpses (excl chickens) decay in 45s. Others 300s. Their loot moves to the gore block.
   Changed: Optimized tree texture compression
   Changed: Optimized campfire and forge particles, added Light LOD cutoff for their light sources.
   Changed: Reduced weapon switch time in third person. Masked gunjoint in idle animation to reduce guns rotating sideways when switching. Removed idle states in weapon switching so weapons transition without a “middle man” animation influencing them.
   Changed: Make ladders stickier
   Changed: Made density verification check a bit less hard (density < 0 and none terrain is now allowed). Was a request from the modder
   Changed: Increased zombie cop and feral block damage
   Changed: Updated blunderbuss, AK-47 and chainsaw art
   Changed: Huge update to forest art
   Changed: Updated stone texture
   Changed: All terrain textures tile every 8 meters instead of every 4, this helps texture tiling on distant terrain
   Changed: Buffs can play auto-gender pain or hit sounds
   Changed: Updated curb grass and asphalt to match new terrain grass
   Changed: Tweaked blood moon visuals
   Changed: Adjusted plains fog/sky
   Changed: Non threaded HubCellData pregeneration updated to work like the threaded version
   Changed: Dedicated servers now use the non threaded HubCellData pregeneration


   Fixed: rendering issues on Linux/Mac
   Fixed: A falling block’s “stick” event replaces any partial block
   Fixed: Servers don’t save time on crash/improper shutdown
   Fixed: Player cannot jump in shallow water during crouching
   Fixed: Plantfiber and leather hood are rigged to eyes.
   Fixed: SWAT helmet clips through female head
   Fixed: Jumping animation is glitching when character is in idle state
   Fixed: Moon alpha
   Fixed: Client’s wellness resets to 100 when their character dies,
   Fixed: Minibike horn too quiet
   Fixed: Number defining Nailgun’s quality is not placed centrally.
   Fixed: Minibike causing insane damage to players, once it was hit by spikes
   Fixed: Queued tooltips and sounds display after quitting and starting a different game.
   Fixed: Medicine skill effects do not show on items or buffs
   Fixed: Tracking waypoint does not work properly.
   Fixed: Debug string zombie name in description of “I’m a Lumberjack an I’m Okay” challenge.
   Fixed: Removed blood splatter on respawn
   Fixed: Perk level 0 so that a perk displays what it currently does before you buy it
   Fixed: Ballcap uses faceted lighting
   Fixed: Bad UV’s on vertical low quality water
   Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
   Fixed: Environment – Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike.
   Fixed: Sounds pause when game is paused
   Fixed: Wood Log Spike’s collider is too big
   Fixed: Not able to jump on block while in water
   Fixed: Changing music volume in settings is not smooth between 0-100%
   Fixed: Underwater soundFX
   Fixed: Ranged gunshot sound played when game starts if equipped
   Fixed: Movement fade removed from non-weapon crosshair
   Fixed: Unnecessary prompt when trying to disassemble weapon on reloading.
   Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
   Fixed: Yucca Plant have low quality textures and strange rotation problems.
   Fixed: FP – UI – Buffwindow disappears when clicking on buff after inspecting item.
   Fixed: Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu.
   Fixed: Minibike’s name does not update
   Fixed: Grammatical error in Raphael’s Treasure Map quest
   Fixed: Misleading Buckshot description
   Fixed: Breath Hold Attribute is not mentioned is Athletics Skill description
   Fixed: Typo in “Nail some chicks” challenge description
   Fixed: Typo in “Nurse you back to health” challenge description
   Fixed: Missing space in “Nail some chicks” challenge description
   Fixed: Missing skill in the Leather Tanning book description
   Fixed: CORN BREAD and MOLDY BREAD float above character’s hand
   Fixed: Redundant dot in Iron Leg Armor text
   Fixed: Glow around player when fog is in transition
   Fixed: Audio base volume on object types
   Fixed: Moon cycle
   Fixed: Wood Poles Can Block Zombies
   Fixed: Player cannot jump in shallow water during crouching
   Fixed: Zombies have a chance of walking on one leg
   Fixed: Zombies have incorrect dismemberment animation while stunned and lying on the ground
   Fixed: Iron Boots textures are black in the character preview menu
   Fixed: Sounds repeating when hitting escape
   Fixed: Missing last bullet sound on semi-autos
   Fixed: Semi-auto empty clip sound playing when holding fire button down
   Fixed: Medicine skill effects don’t show on items or buffs
   Fixed: Swimming sounds added for all entities
   Fixed: Player may have endless coal supplied by destroying and rebuilding burned blocks
   Fixed: Minibike Chassis can be placed inside other objects
   Fixed: Minibike Chassis may hover in the air when placed at the top of grass or other plants
   Fixed: Damage amounts in UI for weapons not consistent
   Fixed: Character – Iron Boots textures are black in the character preview menu
   Fixed: Auger and chainsaw do not receive perk bonus
   Fixed: Quick looting icon overlaps with names of some containers in Looting Tab
   Fixed: Character’s hair has no shadow
   Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset
   Fixed: Gun fire on swapping ak47 during reload, Rocket Launcher not playing sounds after a rocket reload, & fast weapon switch not playing first firing sound
   Fixed: Red outline when placing object in invalid location
   Fixed: Removed oversized flare from flashlight.
   Fixed: Grass shadows
   Fixed: Particle distance size on flashlight being too large.
   Fixed: Broken icons for vitamins and herbal antibiotics Fixed.
   Fixed: End table furniture blocks having cloth particles.
   Fixed: Removed car battery from damaged car frame model.
   Fixed: Mined materials drop small fragment meshes instead of sacks.
   Fixed: Lvl 1 Wooden Door clipping wall at open resting position on damage states.
   Fixed: InvalidCastException, when another player has arrows in toolbelt and scrolls through them
   Fixed: Minibike shakes in the water
   Fixed: Chicken does not properly interact with the water surface
   Fixed: Biome audio transitions are smoother & dusk/dawn stingers clipping when crossing biome borders
   Fixed: Worn Boots clip into character’s model
   Fixed: Player kills shown as “player died” in chat
   Fixed: NRE at XuiC_TipWindow.OpenTipWindow.
   Fixed: Some archetypes were of the wrong group
   Fixed: Wood Frame Exploit from harvesting debris.
   Fixed: clients not ragdolling after death animation.
   Fixed: clients not animating after ragdoll on server.
   Fixed: Misleading Buckshot description
   Fixed: Missing space in “Nail some chicks” challenge description
   Fixed: Basic clothes clip through each other and through armors
   Fixed: Corrupted UMA body model after death
   Fixed: [LOC] FR / DE /ES fix Placeholders displayed in blocks and items
   Fixed: Possibility to kill a player in Creative Multiplayer
   Fixed: After falling footsteps are not audible for a couple seconds
   Fixed: Wood Window does not generate glass.
   Fixed: Deprecated “scrapable” properties removed from recipes.
   Fixed: Pressure Plate Resource Exploit – report from forum
   Fixed: Water Cook Times Are Inconsistent
   Fixed: Fix landing sound not playing when jumping in place.
   Fixed: Moon lighting against bright skies
   Fixed: Torch sound playing when under water
   Fixed: Global temperatures, clouds, and precipitation now obey biome rules (eg. not ever cold in the desert & won’t snow… unless you climb extremely high


Messages : 29
Date d'inscription : 21/06/2016

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